Sparks
The library

Games Sparks

Twenty-five games for Kindergarten through 2nd grade, with what you need for each one and how it is set up and run. Eight of them are the official Sparks-A-Rama games.

How game time runs

The circle, the teams and the way a game is won are the same throughout. What changes per game is on that game’s tab.

Sparks games are not timed

Every game here is won on place or on points: the team that reaches the pin, the team with the most rabbits left, the team with the fewest wrong-colored balls in its section. Nothing in Sparks is run against a clock.

That is why this side of the site has games and no record board. The board is a T&T thing, because T&T events are timed.

The basics

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Sparks-A-Rama

Eight of the twenty-five are the official Sparks-A-Rama games. Sparky Safari and Sparky Bowl are run at Sparks-A-Rama only; the other six are also good club night games and are worth playing through the year so the children already know them.

What this is not

This is not Awana’s Sparks Games Manual and does not replace it. The facts are drawn from it; the wording is ours. For Awana’s own material, go to Awana.